7 Mages

Forum related to fantasy RPG 7 Mages.
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PostPosted: Tue Mar 15, 2016 6:55 pm 
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Joined: Tue Mar 15, 2016 6:45 pm
Posts: 4
Hello, I have few points, I´d like to bring up.
1.)Could you please add a volume meters for sounds and music?
2.)Please add option how to look down, when arrows are turned on (please add this to android version too).


Last edited by Robin_WH on Tue Mar 15, 2016 7:24 pm, edited 1 time in total.

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PostPosted: Tue Mar 15, 2016 7:02 pm 
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Joined: Mon Feb 29, 2016 4:33 pm
Posts: 29
Hi there!
1) The music and sound options might be considered for future updates, but cannot promise you anything just yet.
2) On PC, you can hit Spacebar to look down. On touchscreens, you need to swipe down with two fingers.


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PostPosted: Tue Mar 15, 2016 7:17 pm 
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Posts: 4
3.)Please add help for map in general and especially as part of tutorial.
4.)Any notes made on map can´t be edited.
5.)when you hold mouse (left button) notes can be dragged around, but it difficult to get initial hold of note.
6.)Mapping spell does not work in city (Caredbar) and lasts very short time. Please extend the time.
7.)Shops aren´t added automaticly to the map in city.
8.)City is very different from Gates of Skeldal I. Takes a while to find direction XD.
9.)Skills with weapons are described as "spells" in czech and english version of the game.
10.)There are no orc caves - I liked them very much in first Skeldal.
11.)Rovenland? In first Skeldal the island was named Roveland.
12.)Numpad does not work as a way to move around
13.)Please add a option of key remapping
14.)Please correct tutorial to mention "space" key as a way to look down.
15.)Please add support for Steam/GOG Galaxy/Google play achievements.
16.)In intro the hero/in got some clothes from mage and coins from peasants. How come that when you start the game you don´t have either?
17.)Manipulating with items needs improvement. When I want to take for example a skull out of inventory, it gets into holding behind arrows on the screen, instead being glued to mouse pointer for example. Throwing things or placing them precisely is almost impossible. You should take example from games like Legend of Grimrock. This is really irritating.
18.)You can´t fasttravel between already visited map/dungeon floors/levels.
19.)Prices for training in various skill are not affected (lowered) by charisma (they are fixed). That goes against general game principal that charisma gets lower prices in shops.


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PostPosted: Wed Mar 16, 2016 12:49 pm 
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Joined: Mon Feb 29, 2016 3:35 pm
Posts: 104
3) There is just fast travel in tutorial. What else you would like to see in tutorial?
4) Yes, however, you can delete them. It is because of limited mobile controlling but we consider to add it to pc version. Thank you for suggestion.
5) Strange. We examine it. But again ,thank you for feedback.
6) No, It is one time action that map certain area around you depending on spell level.
7) Yes and it probably stays how it is now. We may consider change based upon more feedback like this but generally it suppose to be oldschool hardcore. Some players require to remove map at all :-)
8) :-) It is twenty years since first tile - the city was rebuild a bit. But generally I want to make it a bit smaller without graveyard inside city what is nonsense in middle age like world plus I wanted to avoid reloading level when you go to the sea so I have connected Caredba with Orat.
9) -
10) Maybe in DLC? :-)
11) No, it wasn't :-)
12) Will be in first update.
13) Sure, it is essential. We will add it in first update.
14) Sure, more adjustments like this need to be done for proper PC version.

Generally, thank you for your feedback. It is exactly what we are looking for!


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