You are right that there is a music which always let you be first, however this music do not double your action points
For example for the second half of the game I had all my team on 45 speed. Given 2 mages played the quickness music I had 6 actions per round on all 7 mages. It gives you theoretically 42 attacks per round. I had no enemy who could last more than one round exept the final boss who took 2 rounds to kill.
However in Skeldal 1 you had to put a lot of strategy to kill the final monsters - potions, spells, grouping... here you just speed up and kill
But thats just my 2cents..
There is thread elsewhere here about more hardcore mode - I am In 100% for it
I also liked on Skeldal 1 that you had possibility to continue and finish the game with 3 or even less members of the group (more hardcore), here you just have to be in full party.