The script describes Dog as someone who “plays cards like a dead man, but could help those poor people”. As we know from Glenead, the hero beats Dog at cards and wins the clothes off his back (in this case, a magical cloak that the player immediately puts on). Because of this, the victorious gambler is mistaken for a real mage by the peasants, who trustingly give him all of their money. But the hero’s conscience starts stirring; he decides to go and look for the man they call Dog.

Who will the player encounter when they find Dog?

Dog: A very angry man. And the player is the last thing Dog wants to see.

Let’s try something else then: where do they meet?

Dog: In a crypt.

Which he ran off to, ashamed by his defeat…

Dog: Not quite. Dog has poor luck when it comes to money. Rent in the city is expensive and he can’t afford it. The crypt, on the other hand, is an inhospitable place, but it’s also free. Dog simply sleeps there quite often; in some months so much so that you could argue he lives there.

Let’s go back to the first question: what does the player gain with Dog?

Dog: The best way to describe Dog is as an all-purpose mage. He’s quick, he can perform some maneuvers and some elemental magic (among other things, he knows one crucial elemental spell that will help the player progress). He’s rather weak in musical magic, but nobody’s perfect, right?

We discussed musical magic with Lucias and maneuvers with Hoyt. Let’s focus on elemental magic, then.

Dog: If you’ve already talked to Lucias and Hoyt, then you know that to perform maneuvers or musical magic, you need an item (a weapon or an instrument). The difference between these two types of magic and elemental magic is that the latter does not need any item to cast. While there are twenty-five different maneuvers in Seven Mages, you can only access five at a time, depending on what kind of weapon you’re holding (and it’s similar with music). With elemental magic, however, you can choose from all twenty elemental spells (four for each of the five elements).

What are the uses of elemental spells?

Dog: Some of them are offensive, others are used to detect hidden things; there are also combination and support spells. Besides the ever-popular fireball that all mages simply must have in their arsenal, there is also a spell that can set the ground around the mage on fire or a spell that calls thunderstorms on remote squares. There are also spells that can show you the strengths and weaknesses of an enemy, give you a hint if you’re stuck on a puzzle or show you a map of unknown territory. And there’s also the option to summon a party member.

How are attacks using regular weapons different from elemental attacks? And what are the differences between the individual elements?

Dog: First of all, a physical and an elemental attack are two different things. Physical defence is ignored in elemental attacks and vice versa. Being attacked by an ordinary soldier wielding a sword is something quite different from facing a fire-breathing worm living in the gut of an enormous dead dragon. And some characters are actually immune to certain elements. When you visit the remains of the dead dragon, which are so huge that his body forms a smaller geological feature in the game, you’ll see that the inside is so hot that nobody can survive there and fire magic is completely useless against all enemies (you can’t burn the devil with fire).

That should be all about magic for now. Thank you for your answers and see you next time.

Dog: You’re most welcome and… well… I hate to admit this, but I must have counted my coins wrong and I’m out of cash. Could you spare a little for the train home?


Dog: Come on, kind sir!


Dog: Oh, never mind.

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